Saturday, February 14, 2015

Balance


Before we release the next rendition of our beta to our testers I will be going a bit of balancing. Most testers have stated that our levels are currently too difficult. Well fear no more! After checking out this article I feel much more comfortable tweaking our game. "Balancing is creating dynamics." This is the best way to describe it. So here goes! It is all about numbers. Lots and lots of number. I feel that we definitely have a good start with where we are so tweaking won't be as tedious as one might think.


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